“The future of publishing and other interesting things to think about"
FakePress is an international “think-tank”, founded in Italy, that investigates, develops and creates new publishing models and editorial projects presented by new scenarios in technology, productivity and contemporary culture.
Models of freely disseminated knowledge, multi-author, ethnographic approaches, the availability of ubiquitous technologies and the possibilities to add layers of information to ordinary reality and create new forms of experience and relationships with places, in a continually opening process of reinvention of the present are the principal elements which inspire action and creation at FakePress.
Observing the contemporary situation of current publishing models, FakePress has outlined realistic and practical/feasible scenarios for the present and near future of publishing.
What we publish for
FakePress produces hybrid media that detaches and rearticulates the traditional book form through bodies, cities, buildings and objects using mobile technologies, location-based platforms, natural interfaces and social media./ FakePress produces mixed-media, multi-author, open-ended publications that leverage several technologies to reconceptualize current narrative forms, books, and other editorial products. SPIMEs, mobile and location based technologies, sensors, artificial intelligence and natural interfaces are used to create dislocated, time-warped, multi-perspective, pervasive and ubiquitous narratives with a possibilistic approach and an ethnographic methodology that is centered on experiencial, relational and emotional domains.
Through its projects, research and technologies, FakePress is exploring new spaces for Ubiquitous Publishing:
>> PLACES
[Location based media, geographic narratives, ubiquitous contents]
>> SPACES
[Interactive environments, augmented reality, immersive narratives]
>> BODIES
[Wearable narratives, Gestural interactions, natural interfaces]
>> THINGS
[Spimes, interstitial tales, micro narratives, object-centered social networks]
In this new space for publishing – symbolic, interactive, and ubiquitously present – the interstices between narratives, politics, economies, science, information and entertainment come alive through the telling of polyphonic, multi-author, open-ended, distributed and emergent stories.
Licensing
The content and software offered by FakePress uses open source models: the license type is determined from project to project depending on the publications and specific agreements with those who participate.
Work with us
Fake Press is open to collaborating with artists, researchers, institutions, entrepreneurs, publishers, associations, independent groups and individual artists interested in collaboratively experimenting with the vision, themes, processes and technologies that inspired its creation.
If you want to collaborate contact:
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and we will reply as soon as possible.
FakePress
http://www.fakepress.it
Salvatore Iaconesi – Artistic Direction Technology Research & Innovation
Hacker, artist, raver and electrical engineer, he developed his first software program at the age of 12. A passion born on a skateboard in Philadelphia and followed by urban, multi-national and extreme performance interstices, international research and academic teaching where technology becomes a tool for self-determination, for the re-contextualization of urban space and digital, he is currently working on the interrelationship between humans and technology by creating interactive interventions in design and architecture using the Internet, modern cellular networks, wearable technology and artificial intelligence, art, science and business.
Oriana Persico – Media & Communication
Compulsive reader, blogger and journal-keeper, a 5th grade referendum against hunting awoke a precocious sense of environmental awareness in her that over time has extended to the digital and human world. She graduated with a degree in Communication Science and from 2004 to 2006 worked with the Innovation Group of the Greens in the Italian Senate (Innovazione dei Verdi al Senato), working with advocating political participation through new technology, digital inclusion, intellectual property and internet governance. She currently writes for magazines and newspapers, maintains online databases on art and technology and works with an intense fury on the arts, communications, politics and the critical economy.